The Glide Wing can speed up or slow down up to three times using a full Glide Gauge, while the Base Wing can only do so two times. When the Glide Gauge is empty, the dragon can no longer slown down or speed up and must wait for the gauge to refill (which happens automatically over time). The dragon's ability to slow down or speed up can only be done a limited number of times as it decreases the Glide Gauge. Unique to the Glide Wing is the ability to have the dragon perform a barrel roll by moving the thumbstick sideways in quick succession.Įach dragon type has a different Glide Gauge. Each of these forms can level up by collecting "gene bases" from certain enemies. Orta's dragon can morph itself instantaneously between three different forms: the Base Wing (standard class with no weaknesses or strengths), Heavy Wing (offensive class with less mobility), or Glide Wing (nimble class good for shooting down masses of incoming projectiles). If the dragon dies during the final boss fight of the Episode, the player also gets the option to restart the Episode at the boss fight. When the dragon's health reaches zero, the game ends and the player will have to redo the entire Episode. A Life Gauge displays the dragon's current health. This way the player can look in front, to the sides or behind the dragon and take down incoming enemies. Using the Right and Left Triggers, the player can rotate the view 90 degrees to the left or right. An onscreen radar marks enemies in the dragon's immediate surroundings as red dots. Enemies must thus be defeated before they vanish offscreen as the levels "scroll" by, with the exception of boss battles, which take place in environments that "loop" until the boss is defeated). Orta is also equipped with a rapid-fire pistol, which can be used by tapping the attack button instead of holding it down. Attacking is performed by holding down a mappable attack button, maneuvering an onscreen cursor over enemies, and releasing the button to fire a volley of arching lasers at each target. Panzer Dragoon Orta is a rail shooter: players can control the dragon's position onscreen, and may briefly slow down or speed up (the latter can be used as a potent ramming attack), but ultimately are in no control to fly about the level.
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